Post by Isabelle on Oct 19, 2017 19:21:37 GMT
Battling
- When two trainers battle they may calculate damage based however they wish as long as they both agree, though the default way to do so would be with a damage calculator using percentages. For a decent damage calculator, I point you here.
- Rather than calculating out HP in specific numeric values, HP is represented as a percentage. This makes the battle calculator all the more easy to use.
- Each turn of battle, a Pokémon may use one non-damaging (status) move, plus one damaging move. This is to make moves such as leer, growl, etc. much less useless.
- More a reminder than a rule, but please take into account each others abilities, since they're easily forgotten and can make a win a loss, or visa versa.
Status Conditions
Poison: Poison deals 1/8 of the Pokémon's health every turn, otherwise known as 12% is out percent based system.
Burn: Burn deals 1/8 of the Pokémon's health every turn, otherwise known as 12% is out percent based system.
Confused: Use the roll feature with your attack, if the rolled number is even, the attack is a success. If the rolled number is odd, then the attack will fail and the affected Pokémon will take 5% damage.
Sleep: When a Pokémon falls asleep, roll a die. 1-33 lasts for one turn, 34-66 is two, 67-100 is three turns.
Paralysis: Use the roll feature with your attack, if the rolled number is even, the attack is a success.
Frozen: Frozen Pokémon cannot use moves that don't thaw it out, and may be thawed by a damaging fire type attack. Additionally, rolling 1-20 will unfreeze the given Pokémon, possibly unfreezing the same turn they are frozen.
Levelling
- Our word count is only 120, but it's in your best interested to be detailed in your posts, as EXP is counted by words in your posts. Simply add up all the words in a post (excluding word count due to listing stats, notes, lyrics, or anything else on a table that is not the actual roleplay post) in your thread. The word count EXP for that post goes to the Pokemon active in that post. However, when battling -
you gain 1 level if you lose, 2 if you tie, and 3 if you win. If it is a gym battle its 6 if you win, and if the champion 7 if you win.
- If you have more than one of your Pokemon out in that post, then the EXP goes to the following under these conditions:
One battling, others are not: EXP to battler
Two battling, others are not: EXP split equally between battlers
No battling: EXP split equally between all Pokemon
- Please keep in mind that you will be handling your EXP. Staff will keep an eye on level gain to make sure that you are not trying to abuse this trust.
Movesets
- Pokémon have in their PC information as many moves as they want, but up to six moves must be chosen before a battle begins.
- When two trainers battle they may calculate damage based however they wish as long as they both agree, though the default way to do so would be with a damage calculator using percentages. For a decent damage calculator, I point you here.
- Rather than calculating out HP in specific numeric values, HP is represented as a percentage. This makes the battle calculator all the more easy to use.
- Each turn of battle, a Pokémon may use one non-damaging (status) move, plus one damaging move. This is to make moves such as leer, growl, etc. much less useless.
- More a reminder than a rule, but please take into account each others abilities, since they're easily forgotten and can make a win a loss, or visa versa.
Status Conditions
Poison: Poison deals 1/8 of the Pokémon's health every turn, otherwise known as 12% is out percent based system.
Burn: Burn deals 1/8 of the Pokémon's health every turn, otherwise known as 12% is out percent based system.
Confused: Use the roll feature with your attack, if the rolled number is even, the attack is a success. If the rolled number is odd, then the attack will fail and the affected Pokémon will take 5% damage.
Sleep: When a Pokémon falls asleep, roll a die. 1-33 lasts for one turn, 34-66 is two, 67-100 is three turns.
Paralysis: Use the roll feature with your attack, if the rolled number is even, the attack is a success.
Frozen: Frozen Pokémon cannot use moves that don't thaw it out, and may be thawed by a damaging fire type attack. Additionally, rolling 1-20 will unfreeze the given Pokémon, possibly unfreezing the same turn they are frozen.
Levelling
- Our word count is only 120, but it's in your best interested to be detailed in your posts, as EXP is counted by words in your posts. Simply add up all the words in a post (excluding word count due to listing stats, notes, lyrics, or anything else on a table that is not the actual roleplay post) in your thread. The word count EXP for that post goes to the Pokemon active in that post. However, when battling -
you gain 1 level if you lose, 2 if you tie, and 3 if you win. If it is a gym battle its 6 if you win, and if the champion 7 if you win.
- If you have more than one of your Pokemon out in that post, then the EXP goes to the following under these conditions:
One battling, others are not: EXP to battler
Two battling, others are not: EXP split equally between battlers
No battling: EXP split equally between all Pokemon
- Please keep in mind that you will be handling your EXP. Staff will keep an eye on level gain to make sure that you are not trying to abuse this trust.
Movesets
- Pokémon have in their PC information as many moves as they want, but up to six moves must be chosen before a battle begins.